Jul 06, 2005, 02:02 AM // 02:02
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#1
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Krytan Explorer
Join Date: May 2005
Guild: Freelancing
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Uprising of the Aeromancers?
Currently, Ive heard there has been an uproar in aeromancers, so I was wondering, what was with the sudden change?
And if so, is there a specific build for an aeromancer, skillwise?
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Jul 06, 2005, 02:04 AM // 02:04
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#2
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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I have heard no uproar, and I am an Aeromancer myself.
Check the Build forums for Builds.
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Jul 06, 2005, 02:08 AM // 02:08
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#3
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Pre-Searing Cadet
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do you even play this game? I mean spike teams are almost dead already, and the influx of aeromancers are people trying to jump on the band wagon too late. eles are out, rangers are in. and all monk smite teams will be next.
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Jul 06, 2005, 02:15 AM // 02:15
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#4
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Krytan Explorer
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Quote:
Originally Posted by Seth_The_Brave
all monk smite teams will be next.
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Stop dreaming! Nature renewal will own them.
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Jul 06, 2005, 02:17 AM // 02:17
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#5
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Quote:
Stop dreaming! Nature renewal will own them.
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STOP STEALING MY IDEA! T_T
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Jul 06, 2005, 02:32 AM // 02:32
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#6
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Wilds Pathfinder
Join Date: Apr 2005
Location: irl
Guild: i quit playing
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nature renewal is only for enchantments, i am a healing monk and i rarely use enchantments because they are so easy to get rid of, so that nature ritual is useless on me, the only enchantment skill i have is healing seed.
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Jul 06, 2005, 02:37 AM // 02:37
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#7
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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Quote:
Originally Posted by dbgtboy
nature renewal is only for enchantments, i am a healing monk and i rarely use enchantments because they are so easy to get rid of, so that nature ritual is useless on me, the only enchantment skill i have is healing seed.
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Great! Now if you were a smiter like he mentioned you wouldn't have completely missed his point!
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Jul 06, 2005, 03:18 AM // 03:18
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#8
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Krytan Explorer
Join Date: May 2005
Location: Uk
Guild: Check Out My [Mark]
Profession: Me/
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Spirit groups get on my nerves. I fought a 30 minutes battle in burial mounds today because the team we got to after taking the other two, had practically filled the space between the obelisk and their priest with spirits...
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Jul 06, 2005, 03:32 AM // 03:32
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#9
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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The irony is that tombs is the one of the only places where energy denial isn't godly effective. GvG though it's like the only thing that happens.
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Jul 06, 2005, 03:37 AM // 03:37
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#10
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Krytan Explorer
Join Date: May 2005
Guild: Freelancing
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Quote:
Originally Posted by Seth_The_Brave
do you even play this game? I mean spike teams are almost dead already, and the influx of aeromancers are people trying to jump on the band wagon too late. eles are out, rangers are in. and all monk smite teams will be next.
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1st of all, I'm just trying to acknowledge whats been going on. No need to ask such a stupid question in the first place. And also, I can see what you are saying, so thanks for answering my question.
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Jul 06, 2005, 04:04 AM // 04:04
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#11
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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I'm a fire ele, but I've been considering switching to air or water because fire is always area effect (dot splash) and people just step out. And hte rest have too long cast time...
I'm not jumping on any band wagon, I just want my ele to be more effective.
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Jul 06, 2005, 04:08 AM // 04:08
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#12
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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I have noticed an excess amount of air ele's as of late and it really makes me mad, because in my opinion, out of all the builds, they're problably the easiest to use/be good with. ANYONE can pick up fill up your skill bar with high-damage lightning damage spells and spam them throughout the whole battle. Takes little or no skill at all to drop someone as a high powered air elementalist, what takes skill is trying to survive the onslaught of 100+ damage skills from the air eles. To find out if it really was all that easy, I tried it...and sure enough, people were dropping like flies in a few attacks. Easy peasy, japanesey.
With most professions, you've really got to study builds and get to know your stuff before you can do pretty good, not the case with most air elementalists.
Smite monks have been increasing in popularity as well, people will take any pre-built character they can so long as they quit losing.
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Jul 06, 2005, 04:19 AM // 04:19
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#13
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Krytan Explorer
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I had a PvP Air Ele for about a day. I'll admit that it was very effective and killed fast, but it was very boring to play. And once they see your Air attunement, everyone knows what your throwing at them.
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Jul 06, 2005, 04:24 AM // 04:24
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#14
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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It takes skill for 5 eles to synch their orbs perfectly so that it looks like 1 orb hitting you nearly insta-killing you or insta-killing you. There's skill in Air Gank builds, just that the payoff isn't that great against counters (obviously, or else skill > strategy which is sorta stupid then) and is far beyond the capabilities of most players.
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Jul 06, 2005, 04:25 AM // 04:25
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#15
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Jungle Guide
Join Date: Mar 2005
Location: Sydney, Australia
Guild: Order of the Sanguine Dragon [OSD]
Profession: E/Mo
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I only really play PvE, and I changed to Air, from Fire, a while back now.
It's mostly good, but I still miss the nice AOE damage of Fireball and Meteor Storm.
The closest thing I can find in air is Chain Lightning, and that only hits 3 enemies.
For PvP, where the teams are equal in size, air seems like a good option, but in PvE, when you're being swarmed, doing big damage to 3 enemies isn't so great, nor is being able to drop them fairly easily one at a time, because the rest of them just kill you.
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Jul 06, 2005, 04:47 AM // 04:47
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#16
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Wilds Pathfinder
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air eles got popular cause they're easy to use. fotm builds are generally going to be builds that are a) easy to perform and b) decently powerful with little work manipulating them around. air ele fits this perfectly. this teaches the wrong long-term lesson though. except from a few special circumstances water is going to generally be better overall for a well-coordinated team due to it's constant snaring ability and earth is extremely good as well.
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Jul 06, 2005, 05:12 AM // 05:12
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#17
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Void Engineers [vE]
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I have been an aeromancer since the first BWE. I have noticed an increase of newbie air eles, who think they are truley superior by using "Lightning Strike"
Stupid Noobs =/
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Jul 06, 2005, 05:49 AM // 05:49
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#18
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Pre-Searing Cadet
Join Date: Jun 2005
Profession: E/Mo
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Generally speaking slowing people down for afew seconds seems to do little good when a air spike team sends a chain lightening burst at you...
But earth is good, if only because they can survive attacks like no one else when using the right skills, as well as reducing the ability of warriors and elementalist to harm those who get in the right wards... Low number of damage spells however, most of which with somewhat long cast times, long recast time, high cost, but high damage...
Any build can be good, and can even beat some counter builds, if only they are played with the insane skill of a group that is really, really, really good.
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Jul 06, 2005, 06:15 AM // 06:15
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#19
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Air Eles on the way out...rangers are in!!
Rangers will take over the world finally (or, at least the HoH )
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Jul 06, 2005, 06:34 AM // 06:34
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#20
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Pre-Searing Cadet
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Agree. Trappers own the world!
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